Head Hunter
Shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage targets from near to far with 2 shots per target. Each impact is worth 1 point.
Time: 2 Minutes
Round Count: 8
Max Points: 8
Target 1: 334
Target 2: 453
Target 3: 657
Target 4: 712
ELR #1
Shooter will start in prone position with mag in and bolt back. On command shooter will engage targets near to far with 2 shots per target. Each impact is worth 1 point.
Time Limit: 2 minutes
Round Count: 10
Target 1: 632
Target 2: 853
Target 3: 1052
Target 4: 1207
Target 5: 1361
PRS Skill Stage 4
PRS skill stage 4 will consist of 1.5 moa targets at 400, 500, and 600 yards. Start position is ten yards behind firing line, mag in, bolt back. At the sound of the buzzer, the shooter moves to the firing line, assumes a prone position, and engages all three targets with one round each from near to far without dialing any dope on their scopes. After the 600 yard target is successfully engaged, the shooter must drop their magazine, move back to the start point to retrieve their second magazine and return to the firing line. Shooter will then reengage all targets from near to far, shooting from the prone support side position.
Time Limit: 90 seconds
Round Count: Unlimited
Max Points: 6
Target 1: 400
Target 2: 500
Target 3: 600
Coon Skinner
Shooter will start in the prone position with mag in and bolt back. On command, shooter will engage target near to far with 2 shots per target. Each impact is worth 1 point.
Time Limit: 2 minutes
Round Count: 10
Max Points: 10
Target 1: 347
Target 2: 406
Target 3: 510
Target 4: 537
Target 5: 667
Riflemen
The shooter will start in the standing position with mag in and bolt back. On command, the shooter will engage targets near to far with 2 shots per target. The first target will be engaged from the standing position, the second from the kneeling position, the third from the sitting position, and the forth from the prone position. Once the targets are engaged, the shooter will then engage the hostage target with the final 2 shots. A miss will not result in any loss of points but if the shooter hits a hostage, he will lose the 2 points. One shot only may be fired at each of the two hostages.
Time: 2 minutes
Round Count: 10
Max Points: 10
Target 1: 175
Target 2: 242
Target 3: 312
Target 4: 330
Target 5: Hostages: 369
Cherry Popper
The shooter will start in the prone position with the mag in and bolt back. On command the shooter will engage the spinner. Once the spinner is clearing the popper that is placed directly behind it, the shooter must engage the popper. Only impacts on the popper count for score.
Time: 2 Minutes
Round Count: 10
Max Points: ?
Spinner: 351
Popper: 363
Rocky Road
The shooter will start in a designated position off of a rock with the. mag in and bolt back. On command, the shooter will engage the target with 2 shots from each of the 5 designated positions. All transitions must be made with the bolt back and muzzle down range. A violation of this procedure may result in a stage disqualification.
Time: 2 minutes
Round Count: 10
Max Points: 10
Target: 423
Gun Slinger
The shooter will start in the unsupported prone position with mag in and bolt back. On command, the shooter will engage the targets near to far with 2 shots per target.
Time: 2 Minutes
Round Count: 8
Max Points: 8
Target 1: 211
Target 2: 310
Target 4: 418
Target 5: 500
ELR Diamond
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage targets near to far with 2 shots per target.
Time: 2 minutes
Round Count: 10
Max Points: 10
Target 1: 467
Target 2: 580
Target 3: 711
Target 4: 926
Target 5: 1108
Buffalo Hunt
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage buffalo targets from near to far with 2 shots per target.
Time: 2 minutes
Round Count: 8
Max Points: 8
Target 1: 388
Target 2: 508
Target 3: 672
Target 4: 901
The Gambler
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage TYL rack from left to right, largest to smallest. If the shooter misses a target, he must start over. Once the rack is cleared, or the shooter has met his limit, a confirmation plate must be hit to lock in your points. If the shooter misses the confirmation target, he may reengage without loss of points until he hits it or runs out of the 10 allotted rounds.
Time: 2 minutes
Round Count: 10
Max Points: 10
Target Rack: 457
Confirmation Plate: 536
Ridge Runner
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage targets from left to right, near to far with 2 shots per target.
Time: 2 minutes
Round Count: 8
Max Points: 8
Target 1: 435
Target 2: 488
Target 3: 570
Target 4: 654
Rock Solid
The shooter will start in shooting position off of a rock with mag in and bolt back. On command, the shooter will engage targets from near to far with 2 shots per target.
Time: 2 minutes
Round Count 8
Max Points: 8
Target 1: 112
Target 2: 241
Target 3: 423
Target 4: 494
Awesome Possum
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage possum targets near to far with 2 shots per target.
Time: 2 minutes
Round Count: 8
Max Points: 8
Target 1: 267
Target 2: 343
Target 3: 387
Target 4: 447
Shoot The Moon
The shooter will start in a designated shooting position off of a rock with mag in and bolt back. On command, the shooter will engage the first 2 targets from near to far with 2 shots per target. The shooter will then transition to the second position. From there, the shooter will engage targets 3 and 4 from near to far with 2 shots per target. While transitioning, the shooter must have his rifle pointed down range with the bolt back. Any violation of this procedure may result in a disqualification.
Time: 2 minutes
Round Count: 8
Max Points: 8
Target 1: 264
Target 2: 403
Target 3: 481
Target 4: 526
Round Up
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage targets from near to far with 2 shots per target.
Time: 2 minutes
Round Count: 10
Max Points: 10
Target 1: 517
Target 2: 630
Target 3: 765
Target 4: 856
Target 5: 936
Fur Fever
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage coyote targets from near to far with 2 shots per target.
Time: 2 minutes
Round Count: 10
Max Points: 10
Target 1: 625
Target 2: 765
Target 3: 842
Target 4: 938
Target 5: 1099
Walking TYL
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage coyote targets from near to far with 2 shots per target.
Time: 2 minutes
Round Count: 10
Max Points: 10
Target 1: 625
Target 2: 765
Target 3: 842
Target 4: 938
Target 5: 1099
Walking TYL
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage targets from near to far. The shooter must hit to move on. No points will be lost for a missed shot and the shooter does not start over. It is simply hit and move on. In the event a shooter hits all the targets, he will be awarded 1 point per impact and 1 point per round he has left out of his allotted 8 rounds.
Time: 2 minutes
Round Count: 8
Max Points: 8
Target 1: 513
Target 2: 625
Target 3: 706
Target 4: 818
Rock On
The shooter will start in a designated position on a rock with mag in and bolt back. On command, the shooter will engage targets from near to far with 2 shots per target.
Time: 2 minutes
Round Count: 8
Max Points: 8
Target 1: 437
Target 2: 566
Target 3: 686
Target 4: 757
Shooters Choice
The shooter will start in their choice of 3 designated positions on a rock with mag in and bolt back. On command, the shooter will engage all 3 targets from each position with 1 shot per target. One of the three positions must be shot support side. While transitioning, the shooter must keep the barrel pointed down range with bolt back. Any violation of this procedure may result in a disqualification.
Time: 2 minutes
Round Count: 9
Max Points: 9
Target 1: 426
Target 2: 588
Target 3: 665
What’s Up Doc
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage rabbit targets near to far with 2 shots per target.
Time: 2 minutes
Round Count: 8
Max Points: 8
Target 1: 390
Target 2: 559
Target 4: 846
Long Ranger
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage targets from near to far with 2 shots per target.
Time: 2 minutes
Round Count: 10
Max Points: 10
Target 1: 628
Target 2: 804
Target 3: 1012
Target 4: 1187
Target 5: 1428
Dog Gone
The shooter will start in the prone position with mag in and bolt back. On command, the shooter will engage prairie dog targets from near to far with 2 shots per target.
Time: 2 minutes
Round Count: 8
Max Points: 8
Target 1: 348
Target 2: 502
Target 3: 601
Target 4: 744
Off The Rocker
The shooter will start off a designated rock in position of choice rets mag in and bolt back. On command, the shooter will engage targeis near to far, left to right, with 1 shot per target. The shooter will then transition to 2 other designated positions and engage the same 3 targets in the same sequence near to far. While transitioning, the shooter must keep the barrel pointed down range with the bolt back. Any violation of this procedure may result in a disqualification.
Time: 2 minutes
Round Count: 9
Max Points: 9
Target 1: 205
Target 2: 456
Target 3: 561